About Accoustium

Software and games, built the same way.

We didn't start as a game studio that added tools, or a software shop that added games. Both grew from the same place: wanting to build things we'd actually want to use ourselves.

Good software is made the way good work has always been made — deliberately, one solid piece at a time.

Accoustium Studios exists because streaming and creator tools mostly fall into two camps: subscription services that nickel-and-dime you for features you already paid to unlock once, or free tools clearly built by someone who's never actually run a stream. We wanted something in between — built by people who use the tools they're making, priced like something you're meant to own.

That same instinct is what pulled us toward games. Creators and players want the same basic thing: something that respects their time and feels considered, not assembled from whatever was fastest to ship. Whether it's a chat bot command or a boss fight, the standard doesn't change.

How We Work

The standards we hold ourselves to

Use what we build

StreamSync and StreamHub exist because we needed them ourselves first — every feature has to survive real use, not just a demo.

Say what's not ready

An unfinished feature gets left out or clearly labeled — never a button that quietly does nothing.

Own it outright

We'd rather sell you something once than rent it to you forever. That applies to our tools and how we scope client work.

Small on purpose

We take on a limited number of projects at a time so each one gets real attention, start to finish.

From the Founder

A note from Tim

I started Accoustium Studios because I kept running into the same problem from both directions — as someone who builds software, and as someone who spends time in streaming and gaming communities. The tools felt disposable. The games felt safe. I wanted to build something with more care than that, and I wanted to do it in the open, one real project at a time rather than a roadmap full of promises.

StreamSync and StreamHub are the first proof of that. Steambound: Gearbound Echoes is the next. If any of this resonates with what you're trying to build — or you just want to talk shop — reach out. I'd like to hear from you.

— Tim Pogue, Founder

Let's Talk

Want to work together?

Whether it's a project, a partnership, or just a question — we'd like to hear from you.